squirrelhunter: (Default)
Name: Leon
Contact Info: E-mail / AIM: Blaze0010 / [plurk.com profile] youngflamelion
Other Characters Played: None
Preferred Apartment: None

Character Name: Daryl Dixon
Canon: The Walking Dead [TV]
Canon Point: 02x05 - "Chupacabra"
Background/History: History
Personality: Daryl Dixon can be often filed under "R" for "Redneck." He often seems to match the general stereotypes. Crude, insulting, racist, sexist, homophobic and a blatant disregard for the rules, authority, and, at times, general decencies. This mostly comes from the fact that he was born into a Southern American redneck family, somewhere in Georgia.

His childhood was a difficult one. Daryl's father was a neglectful drunk, leaving his upbringing to his brother, Merle. Merle taught Daryl to share his beliefs, and constantly attempted to toughen him up by being abusive and violent.

Merle himself was often absent, being sent into juvinile detention insititutions. This meant that Daryl often had to fend for himself, especially with his father neglecting him. A key example of this is when he got lost in the woods for nine days alone. He survived by eating berries, eventually finding his way home. Merle and his father never even noticed him gone. Due to this, Daryl is usually seen as a lone wolf type, preferring his own company over others.

In threatening situations, like his brother, Daryl quickly resorts to violent, threatening behaviour over all else, often subscribing to 'shoot first, ask questions never'. However, in contrast, he is much more level-headed and rational, often stating the truth about a situation, even if it isn't popular.

Daryl is an expert tracker and huntsman. His weapon of choice is a crossbow, with which he is often deadly accurate with. This stems from having to fend for himself, likely having to hunt for his own food most of the time, and spending most of his spare time in the woods. He knows the woodland around Georgia like the back of his hand.

After the event that created the Walkers, herds of the living dead, craving live flesh, Daryl is the main huntsman for the group, often spending hours away from the main camp fending for himself and hunting animals to help feed the others.

He's shown to have a caring, compassionate side, also. When Carol's daughter, Sophia, gets lost in the woods after a Walker attack, he's determined to find her at all costs. He goes out alone, trying to pick up her trail, and trying to keep spirits high about finding her. He constantly brings back items to help keep Carol's spirits lifted, such as a Cherokee rose and Sophia's doll.

Due to this, Carol thinks very highly of Daryl. When he was out looking for Sophia, he halluncinated Merle saying that the others thought he was nothing, a waste of space, and didn't care about him at all. The hallucination was Daryl's own subconcious shoving everyone away. Carol disproves this, because when he gets back to the farm where the others are staying with Sophia's doll, Carol brings him dinner, saying that he'd done more than anyone to help find her daughter, and even kisses him on the forehead.

Daryl butts heads with Rick Grimes. He sees Rick as the man responsible for his brother going missing, Rick being the one who handcuffed him to a roof and left him there. Despite this, he still follows most of Rick's orders, and still seems to respect him on some level, even though he still fully expects Rick to shoot him dead at any point for his insubordination.

Daryl's relationship with Merle is a rocky one. While Daryl isn't able to forget what happened to his brother on the rooftop in Atlanta, this seems to be mostly out of family duty. Merle did bring Daryl up to mirror himself, but his constant absences in Daryl's life are hard to forgive. Because of this, Daryl has come to the mental conclusion that he can't trust anyone, not even family. Because of this, he surrounds himself in that abrasive personality, in an attempt to deflect people from getting too close.

All around, Daryl is a rough cut diamond in the rough. Whilst he is mostly abrasive and abusive, it mostly seems to be defensive, a product of his upbringing. Once the defensive walls are lowered, it's revealed that Daryl is a smart, intelligent man, who can't stand to let people down when they're in need.

He's shown to be insecure with his own feelings, scared to let anyone get close in case they leave him. He is shown to be rational, but blunt, giving the truth as he sees it and relying on his senses to steer him true.
Abilities/Powers: Daryl is a regular human. He is, however, an expert tracker and huntsman, able to detect even fading foot and paw prints. He is also an expert marksman, his choice weapon is a crossbow, which he can fire with almost certain accuracy
Sample Entry: Dear Mun thread.
Sample Entry Two: Daryl crouches by the prints in the mud, studying them intently. Yup, deer. Gonna be venison tonight. Merle'll love it. He always says squirrel gives him the shits. It'd be a nice change, too.

He swings his crossbow around, standing straight, his eyes tracking the prints further into the woods as he takes the weapon from his neck. Once he has the track fixed, he sets off, silent, even keeping the squishing of his boots in the mud down to a minimum.

This is what he lived for. The hunt, the quiet of the forest, chitter of birds. No noisy niggers or whining kids that can't be controlled by their mothers. Just him, and the wilderness. This was how it was meant to be...

He pauses as the deer tracks bank back towards the quarry and frowns. There's another set of prints here. Human, they look like. The left foot was being dragged. Injured, or...

"Walker." That word is muttered, quietly. His eyes narrow as he stands and takes off at a brisk jog. It was headed towards the camp. That was trouble...

As he moves, he removes a crossbow bolt from its holder and notches it deftly, stretching the string back to accept the bolt. His actions are smooth, professional. Almost as if he was born to do it.

He grins to himself as he nears the quarry, and his prey...

Ain't no Walker gonna steal his catch.
squirrelhunter: (Default)
{{Player Information}}
Name: Leon
Personal Journal: [personal profile] blaze001
Time zone: GMT/BST - UK
Contact: E-mail / [plurk.com profile] youngflamelion / AIM: Blaze0010
Are you eighteen years of age or older: Yes
Current Characters: N/A
Reserve: Reserve


{{Character Information}}
Name: Daryl Dixon
Fandom: The Walking Dead [TV Canon]
Canon Point: 02x05 - "Chupacabra" Right before the visions of Merle Dixon
Age: 37 (Headcanon guess)
History: History
Personality: Daryl Dixon can be often filed under "R" for "Redneck." He often seems to match the general stereotypes. Crude, insulting, racist, sexist, homophobic and a blatant disregard for the rules, authority, and, at times, general decencies. This mostly comes from the fact that he was born into a Southern American redneck family, somewhere in Georgia.

His childhood was a difficult one. Daryl's father was a neglectful drunk, leaving his upbringing to his brother, Merle. Merle taught Daryl to share his beliefs, and constantly attempted to toughen him up by being abusive and violent.

Merle himself was often absent, being sent into juvinile detention insititutions. This meant that Daryl often had to fend for himself, especially with his father neglecting him. A key example of this is when he got lost in the woods for nine days alone. He survived by eating berries, eventually finding his way home. Merle and his father never even noticed him gone. Due to this, Daryl is usually seen as a lone wolf type, preferring his own company over others.

In threatening situations, like his brother, Daryl quickly resorts to violent, threatening behaviour over all else, often subscribing to 'shoot first, ask questions never'. However, in contrast, he is much more level-headed and rational, often stating the truth about a situation, even if it isn't popular.

Daryl is an expert tracker and huntsman. His weapon of choice is a crossbow, with which he is often deadly accurate with. This stems from having to fend for himself, likely having to hunt for his own food most of the time, and spending most of his spare time in the woods. He knows the woodland around Georgia like the back of his hand.

After the event that created the Walkers, herds of the living dead, craving live flesh, Daryl is the main huntsman for the group, often spending hours away from the main camp fending for himself and hunting animals to help feed the others.

He's shown to have a caring, compassionate side, also. When Carol's daughter, Sophia, gets lost in the woods after a Walker attack, he's determined to find her at all costs. He goes out alone, trying to pick up her trail, and trying to keep spirits high about finding her. He constantly brings back items to help keep Carol's spirits lifted, such as a Cherokee rose and Sophia's doll.

Due to this, Carol thinks very highly of Daryl. When he was out looking for Sophia, he halluncinated Merle saying that the others thought he was nothing, a waste of space, and didn't care about him at all. The hallucination was Daryl's own subconcious shoving everyone away. Carol disproves this, because when he gets back to the farm where the others are staying with Sophia's doll, Carol brings him dinner, saying that he'd done more than anyone to help find her daughter, and even kisses him on the forehead.

Daryl butts heads with Rick Grimes. He sees Rick as the man responsible for his brother going missing, Rick being the one who handcuffed him to a roof and left him there. Despite this, he still follows most of Rick's orders, and still seems to respect him on some level, even though he still fully expects Rick to shoot him dead at any point for his insubordination.

Daryl's relationship with Merle is a rocky one. While Daryl isn't able to forget what happened to his brother on the rooftop in Atlanta, this seems to be mostly out of family duty. Merle did bring Daryl up to mirror himself, but his constant absences in Daryl's life are hard to forgive. Because of this, Daryl has come to the mental conclusion that he can't trust anyone, not even family. Because of this, he surrounds himself in that abrasive personality, in an attempt to deflect people from getting too close.

All around, Daryl is a rough cut diamond in the rough. Whilst he is mostly abrasive and abusive, it mostly seems to be defensive, a product of his upbringing. Once the defensive walls are lowered, it's revealed that Daryl is a smart, intelligent man, who can't stand to let people down when they're in need.

He's shown to be insecure with his own feelings, scared to let anyone get close in case they leave him. He is shown to be rational, but blunt, giving the truth as he sees it and relying on his senses to steer him true.

Skills and/or Powers: Daryl is a regular human. He is, however, an expert tracker and huntsman, able to detect even fading foot and paw prints. He is also an expert marksman, his choice weapon is a crossbow, which he can fire with almost certain accuracy.
Secret: [Name an event from your character's past that they wouldn't want anyone to know, something they would probably never tell another person. Perhaps it's their greatest regret or their deepest darkest secret. Maybe they aren't ashamed of it, but don't think anyone else would understand.]
What area would you prefer your character to wake up in? [Please note that you might not get your desired area.]
First Person Sample: [How they will post to the channel, video or audio are both accepted acceptable. We do accept links to posts from other games and memes and Dear Mun.]
Third Person Sample: [This needs to be done in third person log format (prose please). This can be any setting, any situation. We do accept links to posts from other games and memes and Dear Mun.]
squirrelhunter: (Default)
player information.

name: Leon
are you over 18?: Yes
personal dw: [personal profile] blaze001
email/msn/aim/plurk/etc: E-mail / [plurk.com profile] youngflamelion / AIM: Blaze0010
characters in abax: David Della Rocco


in character information.

series: The Walking Dead (TV Canon)
name: Daryl Dixon
age: 36
sex: M
race: Human
weight: 165lbs
height: 5'10"
[OPTIONAL] cause of death: N/A
canon point: 02x05 - "Chupacabra" - Right before the visions of Merle Dixon
previous cr: N/A

history: History

personality: Daryl Dixon can be often filed under "R" for "Redneck." He often seems to match the general stereotypes. Crude, insulting, racist, sexist, homophobic and a blatant disregard for the rules, authority, and, at times, general decencies. This mostly comes from the fact that he was born into a Southern American redneck family, somewhere in Georgia.

His childhood was a difficult one. Daryl's father was a neglectful drunk, leaving his upbringing to his brother, Merle. Merle taught Daryl to share his beliefs, and constantly attempted to toughen him up by being abusive and violent.

Merle himself was often absent, being sent into juvinile detention insititutions. This meant that Daryl often had to fend for himself, especially with his father neglecting him. A key example of this is when he got lost in the woods for nine days alone. He survived by eating berries, eventually finding his way home. Merle and his father never even noticed him gone. Due to this, Daryl is usually seen as a lone wolf type, preferring his own company over others.

In threatening situations, like his brother, Daryl quickly resorts to violent, threatening behaviour over all else, often subscribing to 'shoot first, ask questions never'. However, in contrast, he is much more level-headed and rational, often stating the truth about a situation, even if it isn't popular.

Daryl is an expert tracker and huntsman. His weapon of choice is a crossbow, with which he is often deadly accurate with. This stems from having to fend for himself, likely having to hunt for his own food most of the time, and spending most of his spare time in the woods. He knows the woodland around Georgia like the back of his hand.

After the event that created the Walkers, herds of the living dead, craving live flesh, Daryl is the main huntsman for the group, often spending hours away from the main camp fending for himself and hunting animals to help feed the others.

He's shown to have a caring, compassionate side, also. When Carol's daughter, Sophia, gets lost in the woods after a Walker attack, he's determined to find her at all costs. He goes out alone, trying to pick up her trail, and trying to keep spirits high about finding her. He constantly brings back items to help keep Carol's spirits lifted, such as a Cherokee rose and Sophia's doll.

Due to this, Carol thinks very highly of Daryl. When he was out looking for Sophia, he halluncinated Merle saying that the others thought he was nothing, a waste of space, and didn't care about him at all. The hallucination was Daryl's own subconcious shoving everyone away. Carol disproves this, because when he gets back to the farm where the others are staying with Sophia's doll, Carol brings him dinner, saying that he'd done more than anyone to help find her daughter, and even kisses him on the forehead.

Daryl butts heads with Rick Grimes. He sees Rick as the man responsible for his brother going missing, Rick being the one who handcuffed him to a roof and left him there. Despite this, he still follows most of Rick's orders, and still seems to respect him on some level, even though he still fully expects Rick to shoot him dead at any point for his insubordination.

Daryl's relationship with Merle is a rocky one. While Daryl isn't able to forget what happened to his brother on the rooftop in Atlanta, this seems to be mostly out of family duty. Merle did bring Daryl up to mirror himself, but his constant absences in Daryl's life are hard to forgive. Because of this, Daryl has come to the mental conclusion that he can't trust anyone, not even family. Because of this, he surrounds himself in that abrasive personality, in an attempt to deflect people from getting too close.

All around, Daryl is a rough cut diamond in the rough. Whilst he is mostly abrasive and abusive, it mostly seems to be defensive, a product of his upbringing. Once the defensive walls are lowered, it's revealed that Daryl is a smart, intelligent man, who can't stand to let people down when they're in need.

He's shown to be insecure with his own feelings, scared to let anyone get close in case they leave him. He is shown to be rational, but blunt, giving the truth as he sees it and relying on his senses to steer him true.

abilities/powers: Daryl is a regular human. He is, however, an expert tracker and huntsman, able to detect even fading foot and paw prints. He is also an expert marksman, his choice weapon is a crossbow, which he can fire with almost certain accuracy.

first person sample: Casual tags - usually written with brackets and in present tense. As if a character were making a regular entry to the main community. This should show a clear grasp of the character's voice. At least 3 lines of dialogue. If we feel we can’t judge voice from the sample, we may ask for a revision. PLEASE NOTE: When writing a first person sample PLEASE try to give us something more than simply 'waking up in the morgue' first post samples. While we do not forbid them, we prefer to encourage other methods of supplying voice. These posts can often be hard to judge, as they can fall under a 'generic' feeling or voice to them. Should you choose to use this as your sample please make sure it exemplifies something about the characters personality, or more than likely we will ask you for revisions. Examples of what we would prefer in place of these first person samples are links to other threads, first person samples made out of Abax (in their home verse, or otherwise), or samples of cases where the character has been situated in Abax for some time.

third person sample: Daryl crouches by the prints in the mud, studying them intently. Yup, deer. Gonna be venison tonight. Merle'll love it. He always says squirrel gives him the shits. It'd be a nice change, too.

He swings his crossbow around, standing straight, his eyes tracking the prints further into the woods as he takes the weapon from his neck. Once he has the track fixed, he sets off, silent, even keeping the squishing of his boots in the mud down to a minimum.

This is what he lived for. The hunt, the quiet of the forest, chitter of birds. No noisy niggers or whining kids that can't be controlled by their mothers. Just him, and the wilderness. This was how it was meant to be...

He pauses as the deer tracks bank back towards the quarry and frowns. There's another set of prints here. Human, they look like. The left foot was being dragged. Injured, or...

"Walker." That word is muttered, quietly. His eyes narrow as he stands and takes off at a brisk jog. It was headed towards the camp. That was trouble...

As he moves, he removes a crossbow bolt from its holder and notches it deftly, stretching the string back to accept the bolt. His actions are smooth, professional. Almost as if he was born to do it.

He grins to himself as he nears the quarry, and his prey...

Ain't no Walker gonna steal his catch.

**RP samples from previous games may be linked.

case no: Is there a preferred case number you'd like your character to have? Case numbers, for those of you choosing your own should consist of a sequence of three two digit numbers (00-00-00). The first TWO must be between 1-60, but the final number can be any number between 1-99. (60-60-99) Please check the Taken pages to be certain your case number isn’t already taken. If it is, your number will be randomised instead.
squirrelhunter: (Default)
Player Name: Leon/Blaze
Are you 18+? Yes
Do you play another character at Gen Z? No
Contact Info: AIM: Blaze0010 / [plurk.com profile] youngflamelion

Character Name: Daryl Dixon
Age: 35-45
Personality: Daryl Dixon can be often filed under "R" for "Redneck." He often seems to match the general stereotypes. Crude, insulting, racist, sexist, homophobic and a blatant disregard for the rules, authority, and, at times, general decencies. This mostly comes from the fact that he was born into a Southern American redneck family, somewhere in Georgia.

His childhood was a difficult one. Daryl's father was a neglectful drunk, leaving his upbringing to his brother, Merle. Merle taught Daryl to share his beliefs, and constantly attempted to toughen him up by being abusive and violent.

Merle himself was often absent, being sent into juvinile detention insititutions. This meant that Daryl often had to fend for himself, especially with his father neglecting him. A key example of this is when he got lost in the woods for nine days alone. He survived by eating berries, eventually finding his way home. Merle and his father never even noticed him gone. Due to this, Daryl is usually seen as a lone wolf type, preferring his own company over others.

In threatening situations, like his brother, Daryl quickly resorts to violent, threatening behaviour over all else, often subscribing to 'shoot first, ask questions never'. However, in contrast, he is much more level-headed and rational, often stating the truth about a situation, even if it isn't popular.

Daryl is an expert tracker and huntsman. His weapon of choice is a crossbow, with which he is often deadly accurate with. This stems from having to fend for himself, likely having to hunt for his own food most of the time, and spending most of his spare time in the woods. He knows the woodland around Georgia like the back of his hand.

After the event that created the Walkers, herds of the living dead, craving live flesh, Daryl is the main huntsman for the group, often spending hours away from the main camp fending for himself and hunting animals to help feed the others.

He's shown to have a caring, compassionate side, also. When Carol's daughter, Sophia, gets lost in the woods after a Walker attack, he's determined to find her at all costs. He goes out alone, trying to pick up her trail, and trying to keep spirits high about finding her. He constantly brings back items to help keep Carol's spirits lifted, such as a Cherokee rose and Sophia's doll.

Due to this, Carol thinks very highly of Daryl. When he was out looking for Sophia, he halluncinated Merle saying that the others thought he was nothing, a waste of space, and didn't care about him at all. The hallucination was Daryl's own subconcious shoving everyone away. Carol disproves this, because when he gets back to the farm where the others are staying with Sophia's doll, Carol brings him dinner, saying that he'd done more than anyone to help find her daughter, and even kisses him on the forehead.

Daryl butts heads with Rick Grimes. He sees Rick as the man responsible for his brother going missing, Rick being the one who handcuffed him to a roof and left him there. Despite this, he still follows most of Rick's orders, and still seems to respect him on some level, even though he still fully expects Rick to shoot him dead at any point for his insubordination.

Daryl's relationship with Merle is a rocky one. While Daryl isn't able to forget what happened to his brother on the rooftop in Atlanta, this seems to be mostly out of family duty. Merle did bring Daryl up to mirror himself, but his constant absences in Daryl's life are hard to forgive. Because of this, Daryl has come to the mental conclusion that he can't trust anyone, not even family. Because of this, he surrounds himself in that abrasive personality, in an attempt to deflect people from getting too close.

All around, Daryl is a rough cut diamond in the rough. Whilst he is mostly abrasive and abusive, it mostly seems to be defensive, a product of his upbringing. Once the defensive walls are lowered, it's revealed that Daryl is a smart, intelligent man, who can't stand to let people down when they're in need.

He's shown to be insecure with his own feelings, scared to let anyone get close in case they leave him. He is shown to be rational, but blunt, giving the truth as he sees it and relying on his senses to steer him true.
Backstory since landing on US soil/leaving the group: Since leaving the group, Daryl has been mostly sticking to the wildernesses surrounding Georgia, not venturing out into the towns and villages unless absolutely necessary. He's managed to keep himself alive by hunting the local wildlife, sticking close to the rivers and streams for water. It's very rare that you would catch a glimpse of Daryl outside of the trees.
Third-Person Writing Sample:Daryl crouches by the prints in the mud, studying them intently. Yup, deer. Gonna be venison tonight. Merle'll love it. He always says squirrel gives him the shits. It'd be a nice change, too.

He swings his crossbow around, standing straight, his eyes tracking the prints further into the woods as he takes the weapon from his neck. Once he has the track fixed, he sets off, silent, even keeping the squishing of his boots in the mud down to a minimum.

This is what he lived for. The hunt, the quiet of the forest, chitter of birds. No noisy niggers or whining kids that can't be controlled by their mothers. Just him, and the wilderness. This was how it was meant to be...

He pauses as the deer tracks bank back towards the quarry and frowns. There's another set of prints here. Human, they look like. The left foot was being dragged. Injured, or...

"Walker." That word is muttered, quietly. His eyes narrow as he stands and takes off at a brisk jog. It was headed towards the camp. That was trouble...

As he moves, he removes a crossbow bolt from its holder and notches it deftly, stretching the string back to accept the bolt. His actions are smooth, professional. Almost as if he was born to do it.

He grins to himself as he nears the quarry, and his prey...

Ain't no Walker gonna steal his catch.
squirrelhunter: (Default)
Hey, y'all.

Since Daryl is a smart-ass redneck, there are a few things that are going to be as standard. And I would like to know if your characters are okay with certain aspects.

Daryl is generally anti-social, but he's also been brought up to be a racist, sexist, homophobic. While he's not as bad as his brother, who brought him up that way, I would like to know if you have problems, either ICly or OOCly, with racial and sexist slurs.

These slurs will be few and far between, but they will likely happen at some point, and will more than likely be of the racial and homophobic variety than the sexist.

He's usually pretty good around kids, keeping his swearing and tounge in check, but there may be occasions where such terms slip out.

So! Fill out the below, and let me know.

If your character is of a different human race (Chinese, African etc), do you mind racial slurs said against your character?

If your character is Gay/Lesbian/Bisexual, do you mind homophobic slurs said against your character?

If your character is female, do you mind sexist comments made about your characters?

If your character is any of the above, do you mind racial/sexist/homophobic comments made about you to other characters?

If your character is neither of the above, do you mind racial/sexist/homophobic comments said in your character's presence?

If your character is under the age of 18, do you mind racial/sexist/homophobic comments said in your character's presence, as well as swearing?

If you have any issues with the above issues OOCly, and would prefer me to not use slurs in any tags with your character, please state.

While I will try to keep him as IC as possible, I also don't want to dissuade people from tagging him because of his actions. I also would not like to insult anyone OOCly, as my views do not match that of my muse.

If there's anything you feel that I've missed from this, please let me know via Private Plurk ([plurk.com profile] youngflamelion) or AIM (Blaze0010). You can also leave a comment below.

Thanks for taking the time!
squirrelhunter: (Default)
|| Player Information ||
Name: Leon/Blaze
Personal Journal: [personal profile] blaze001
Time zone: GMT
Contact: E-mail / AIM: Blaze0010
Current Characters: None


|| Character Information ||
Fandom: The Walking Dead
Name: Daryl Dixon
Canon Point: 02x05 - Just before his hallucination of Merle Dixon.
History: Right here!
Personality: Daryl Dixon can be often filed under "R" for "Redneck." He often seems to match the general stereotypes. Crude, insulting, racist, sexist, homophobic and a blatant disregard for the rules, authority, and, at times, general decencies. This mostly comes from the fact that he was born into a Southern American redneck family, somewhere in Georgia.

His childhood was a difficult one. Daryl's father was a neglectful drunk, leaving his upbringing to his brother, Merle. Merle taught Daryl to share his beliefs, and constantly attempted to toughen him up by being abusive and violent.

Merle himself was often absent, being sent into juvinile detention insititutions. This meant that Daryl often had to fend for himself, especially with his father neglecting him. A key example of this is when he got lost in the woods for nine days alone. He survived by eating berries, eventually finding his way home. Merle and his father never even noticed him gone. Due to this, Daryl is usually seen as a lone wolf type, preferring his own company over others.

In threatening situations, like his brother, Daryl quickly resorts to violent, threatening behaviour over all else, often subscribing to 'shoot first, ask questions never'. However, in contrast, he is much more level-headed and rational, often stating the truth about a situation, even if it isn't popular.

Daryl is an expert tracker and huntsman. His weapon of choice is a crossbow, with which he is often deadly accurate with. This stems from having to fend for himself, likely having to hunt for his own food most of the time, and spending most of his spare time in the woods. He knows the woodland around Georgia like the back of his hand.

After the event that created the Walkers, herds of the living dead, craving live flesh, Daryl is the main huntsman for the group, often spending hours away from the main camp fending for himself and hunting animals to help feed the others.

He's shown to have a caring, compassionate side, also. When Carol's daughter, Sophia, gets lost in the woods after a Walker attack, he's determined to find her at all costs. He goes out alone, trying to pick up her trail, and trying to keep spirits high about finding her. He constantly brings back items to help keep Carol's spirits lifted, such as a Cherokee rose and Sophia's doll.

Due to this, Carol thinks very highly of Daryl. When he was out looking for Sophia, he halluncinated Merle saying that the others thought he was nothing, a waste of space, and didn't care about him at all. The hallucination was Daryl's own subconcious shoving everyone away. Carol disproves this, because when he gets back to the farm where the others are staying with Sophia's doll, Carol brings him dinner, saying that he'd done more than anyone to help find her daughter, and even kisses him on the forehead.

Daryl butts heads with Rick Grimes. He sees Rick as the man responsible for his brother going missing, Rick being the one who handcuffed him to a roof and left him there. Despite this, he still follows most of Rick's orders, and still seems to respect him on some level, even though he still fully expects Rick to shoot him dead at any point for his insubordination.

Daryl's relationship with Merle is a rocky one. While Daryl isn't able to forget what happened to his brother on the rooftop in Atlanta, this seems to be mostly out of family duty. Merle did bring Daryl up to mirror himself, but his constant absences in Daryl's life are hard to forgive. Because of this, Daryl has come to the mental conclusion that he can't trust anyone, not even family. Because of this, he surrounds himself in that abrasive personality, in an attempt to deflect people from getting too close.

All around, Daryl is a rough cut diamond in the rough. Whilst he is mostly abrasive and abusive, it mostly seems to be defensive, a product of his upbringing. Once the defensive walls are lowered, it's revealed that Daryl is a smart, intelligent man, who can't stand to let people down when they're in need.

He's shown to be insecure with his own feelings, scared to let anyone get close in case they leave him. He is shown to be rational, but blunt, giving the truth as he sees it and relying on his senses to steer him true.
Skills | Powers: Regular human. Daryl is a skilled huntsman and tracker, deadly accurate with a crossbow, but other than that, just normal.
First Person Sample: [How they will post to the Network, video, text, or audio are all acceptable. ]
Third Person Sample: Daryl crouches by the prints in the mud, studying them intently. Yup, deer. Gonna be venison tonight. Merle'll love it. He always says squirrel gives him the shits. It'd be a nice change, too.

He swings his crossbow around, standing straight, his eyes tracking the prints further into the woods as he takes the weapon from his neck. Once he has the track fixed, he sets off, silent, even keeping the squishing of his boots in the mud down to a minimum.

This is what he lived for. The hunt, the quiet of the forest, chitter of birds. No noisy niggers or whining kids that can't be controlled by their mothers. Just him, and the wilderness. This was how it was meant to be...

He pauses as the deer tracks bank back towards the quarry and frowns. There's another set of prints here. Human, they look like. The left foot was being dragged. Injured, or...

"Walker." That word is muttered, quietly. His eyes narrow as he stands and takes off at a brisk jog. It was headed towards the camp. That was trouble...

As he moves, he removes a crossbow bolt from its holder and notches it deftly, stretching the string back to accept the bolt. His actions are smooth, professional. Almost as if he was born to do it.

He grins to himself as he nears the quarry, and his prey...

Ain't no Walker gonna steal his catch.
squirrelhunter: (Default)
PERSONAL
NAME: Leon/Blaze
PERSONAL JOURNAL: [personal profile] blaze001
EMAIL: blaze001@me.com
AIM: Blaze0010
WIKI NAME: [ If applicable. ]
CURRENT CHARACTERS: Dr. Carson Beckett, Cole Turner, Noble Five, David Della Rocco


CHARACTER
CHARACTER NAME: Daryl Dixon
SERIES: The Walking Dead
CANON POINT: 02x05 - Just before the visions of Merle start.
LOSS: Memory of his big brother, Merle Dixon

ABOUT THE CHARACTER: Daryl Dixon can be often filed under "R" for "Redneck." He often seems to match the general stereotypes. Crude, insulting, racist, sexist, homophobic and a blatant disregard for the rules, authority, and, at times, general decencies. This mostly comes from the fact that he was born into a Southern American redneck family, somewhere in Georgia.

His childhood was a difficult one. Daryl's father was a neglectful drunk, leaving his upbringing to his brother, Merle. Merle taught Daryl to share his beliefs, and constantly attempted to toughen him up by being abusive and violent.

Merle himself was often absent, being sent into juvinile detention insititutions. This meant that Daryl often had to fend for himself, especially with his father neglecting him. A key example of this is when he got lost in the woods for nine days alone. He survived by eating berries, eventually finding his way home. Merle and his father never even noticed him gone. Due to this, Daryl is usually seen as a lone wolf type, preferring his own company over others.

In threatening situations, like his brother, Daryl quickly resorts to violent, threatening behaviour over all else, often subscribing to 'shoot first, ask questions never'. However, in contrast, he is much more level-headed and rational, often stating the truth about a situation, even if it isn't popular.

Daryl is an expert tracker and huntsman. His weapon of choice is a crossbow, with which he is often deadly accurate with. This stems from having to fend for himself, likely having to hunt for his own food most of the time, and spending most of his spare time in the woods. He knows the woodland around Georgia like the back of his hand.

After the event that created the Walkers, herds of the living dead, craving live flesh, Daryl is the main huntsman for the group, often spending hours away from the main camp fending for himself and hunting animals to help feed the others.

He's shown to have a caring, compassionate side, also. When Carol's daughter, Sophia, gets lost in the woods after a Walker attack, he's determined to find her at all costs. He goes out alone, trying to pick up her trail, and trying to keep spirits high about finding her. He constantly brings back items to help keep Carol's spirits lifted, such as a Cherokee rose and Sophia's doll.

Due to this, Carol thinks very highly of Daryl. When he was out looking for Sophia, he halluncinated Merle saying that the others thought he was nothing, a waste of space, and didn't care about him at all. The hallucination was Daryl's own subconcious shoving everyone away. Carol disproves this, because when he gets back to the farm where the others are staying with Sophia's doll, Carol brings him dinner, saying that he'd done more than anyone to help find her daughter, and even kisses him on the forehead.

Daryl butts heads with Rick Grimes. He sees Rick as the man responsible for his brother going missing, Rick being the one who handcuffed him to a roof and left him there. Despite this, he still follows most of Rick's orders, and still seems to respect him on some level, even though he still fully expects Rick to shoot him dead at any point for his insubordination.

Daryl's relationship with Merle is a rocky one. While Daryl isn't able to forget what happened to his brother on the rooftop in Atlanta, this seems to be mostly out of family duty. Merle did bring Daryl up to mirror himself, but his constant absences in Daryl's life are hard to forgive. Because of this, Daryl has come to the mental conclusion that he can't trust anyone, not even family. Because of this, he surrounds himself in that abrasive personality, in an attempt to deflect people from getting too close.

All around, Daryl is a rough cut diamond in the rough. Whilst he is mostly abrasive and abusive, it mostly seems to be defensive, a product of his upbringing. Once the defensive walls are lowered, it's revealed that Daryl is a smart, intelligent man, who can't stand to let people down when they're in need.

He's shown to be insecure with his own feelings, scared to let anyone get close in case they leave him. He is shown to be rational, but blunt, giving the truth as he sees it and relying on his senses to steer him true.

ABILITIES: Daryl is a regular human. He is, however, an expert tracker and huntsman, able to detect even fading foot and paw prints. He is also an expert marksman, his choice weapon is a crossbow, which he can fire with almost deadly accuracy.

THIRD-PERSON WRITING SAMPLE: Daryl crouches by the prints in the mud, studying them intently. Yup, deer. Gonna be venison tonight. Merle'll love it. He always says squirrel gives him the shits. It'd be a nice change, too.

He swings his crossbow around, standing straight, his eyes tracking the prints further into the woods as he takes the weapon from his neck. Once he has the track fixed, he sets off, silent, even keeping the squishing of his boots in the mud down to a minimum.

This is what he lived for. The hunt, the quiet of the forest, chitter of birds. No noisy niggers or whining kids that can't be controlled by their mothers. Just him, and the wilderness. This was how it was meant to be...

He pauses as the deer tracks bank back towards the quarry and frowns. There's another set of prints here. Human, they look like. The left foot was being dragged. Injured, or...

"Walker." That word is muttered, quietly. His eyes narrow as he stands and takes off at a brisk jog. It was headed towards the camp. That was trouble...

As he moves, he removes a crossbow bolt from its holder and notches it deftly, stretching the string back to accept the bolt. His actions are smooth, professional. Almost as if he was born to do it.

He grins to himself as he nears the quarry, and his prey...

Ain't no Walker gonna steal his catch.

FIRST-PERSON JOURNAL SAMPLE: [There's a rustling as a journal opens, and a clearing of a throat, before a southern US drawl comes from the journal.]

Guy could get used to this place. Ain't been nowhere as fancy as this. Waiter service an' everythin'. [A pause.] Well, ghosts, anyway.

...It's a little weird, I have to admit, but, hey, what ya gonna do?

[He doesn't seem too bothered about this fact] An' no walkers, neither. That's a change. Ain't constantly lookin' over my shoulder to see if they're after me.

Yup, gonna be a nice vacation, I reckon.

INTENT: Daryl would see a lot of character development in Paradisa. Being forced into a situation with so many people might help him lower his defences and accept some friends.

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Daryl Dixon

November 2012

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