Mar. 10th, 2012

squirrelhunter: (Default)
PERSONAL
NAME: Leon/Blaze
PERSONAL JOURNAL: [personal profile] blaze001
EMAIL: blaze001@me.com
AIM: Blaze0010
WIKI NAME: [ If applicable. ]
CURRENT CHARACTERS: Dr. Carson Beckett, Cole Turner, Noble Five, David Della Rocco


CHARACTER
CHARACTER NAME: Daryl Dixon
SERIES: The Walking Dead
CANON POINT: 02x05 - Just before the visions of Merle start.
LOSS: Memory of his big brother, Merle Dixon

ABOUT THE CHARACTER: Daryl Dixon can be often filed under "R" for "Redneck." He often seems to match the general stereotypes. Crude, insulting, racist, sexist, homophobic and a blatant disregard for the rules, authority, and, at times, general decencies. This mostly comes from the fact that he was born into a Southern American redneck family, somewhere in Georgia.

His childhood was a difficult one. Daryl's father was a neglectful drunk, leaving his upbringing to his brother, Merle. Merle taught Daryl to share his beliefs, and constantly attempted to toughen him up by being abusive and violent.

Merle himself was often absent, being sent into juvinile detention insititutions. This meant that Daryl often had to fend for himself, especially with his father neglecting him. A key example of this is when he got lost in the woods for nine days alone. He survived by eating berries, eventually finding his way home. Merle and his father never even noticed him gone. Due to this, Daryl is usually seen as a lone wolf type, preferring his own company over others.

In threatening situations, like his brother, Daryl quickly resorts to violent, threatening behaviour over all else, often subscribing to 'shoot first, ask questions never'. However, in contrast, he is much more level-headed and rational, often stating the truth about a situation, even if it isn't popular.

Daryl is an expert tracker and huntsman. His weapon of choice is a crossbow, with which he is often deadly accurate with. This stems from having to fend for himself, likely having to hunt for his own food most of the time, and spending most of his spare time in the woods. He knows the woodland around Georgia like the back of his hand.

After the event that created the Walkers, herds of the living dead, craving live flesh, Daryl is the main huntsman for the group, often spending hours away from the main camp fending for himself and hunting animals to help feed the others.

He's shown to have a caring, compassionate side, also. When Carol's daughter, Sophia, gets lost in the woods after a Walker attack, he's determined to find her at all costs. He goes out alone, trying to pick up her trail, and trying to keep spirits high about finding her. He constantly brings back items to help keep Carol's spirits lifted, such as a Cherokee rose and Sophia's doll.

Due to this, Carol thinks very highly of Daryl. When he was out looking for Sophia, he halluncinated Merle saying that the others thought he was nothing, a waste of space, and didn't care about him at all. The hallucination was Daryl's own subconcious shoving everyone away. Carol disproves this, because when he gets back to the farm where the others are staying with Sophia's doll, Carol brings him dinner, saying that he'd done more than anyone to help find her daughter, and even kisses him on the forehead.

Daryl butts heads with Rick Grimes. He sees Rick as the man responsible for his brother going missing, Rick being the one who handcuffed him to a roof and left him there. Despite this, he still follows most of Rick's orders, and still seems to respect him on some level, even though he still fully expects Rick to shoot him dead at any point for his insubordination.

Daryl's relationship with Merle is a rocky one. While Daryl isn't able to forget what happened to his brother on the rooftop in Atlanta, this seems to be mostly out of family duty. Merle did bring Daryl up to mirror himself, but his constant absences in Daryl's life are hard to forgive. Because of this, Daryl has come to the mental conclusion that he can't trust anyone, not even family. Because of this, he surrounds himself in that abrasive personality, in an attempt to deflect people from getting too close.

All around, Daryl is a rough cut diamond in the rough. Whilst he is mostly abrasive and abusive, it mostly seems to be defensive, a product of his upbringing. Once the defensive walls are lowered, it's revealed that Daryl is a smart, intelligent man, who can't stand to let people down when they're in need.

He's shown to be insecure with his own feelings, scared to let anyone get close in case they leave him. He is shown to be rational, but blunt, giving the truth as he sees it and relying on his senses to steer him true.

ABILITIES: Daryl is a regular human. He is, however, an expert tracker and huntsman, able to detect even fading foot and paw prints. He is also an expert marksman, his choice weapon is a crossbow, which he can fire with almost deadly accuracy.

THIRD-PERSON WRITING SAMPLE: Daryl crouches by the prints in the mud, studying them intently. Yup, deer. Gonna be venison tonight. Merle'll love it. He always says squirrel gives him the shits. It'd be a nice change, too.

He swings his crossbow around, standing straight, his eyes tracking the prints further into the woods as he takes the weapon from his neck. Once he has the track fixed, he sets off, silent, even keeping the squishing of his boots in the mud down to a minimum.

This is what he lived for. The hunt, the quiet of the forest, chitter of birds. No noisy niggers or whining kids that can't be controlled by their mothers. Just him, and the wilderness. This was how it was meant to be...

He pauses as the deer tracks bank back towards the quarry and frowns. There's another set of prints here. Human, they look like. The left foot was being dragged. Injured, or...

"Walker." That word is muttered, quietly. His eyes narrow as he stands and takes off at a brisk jog. It was headed towards the camp. That was trouble...

As he moves, he removes a crossbow bolt from its holder and notches it deftly, stretching the string back to accept the bolt. His actions are smooth, professional. Almost as if he was born to do it.

He grins to himself as he nears the quarry, and his prey...

Ain't no Walker gonna steal his catch.

FIRST-PERSON JOURNAL SAMPLE: [There's a rustling as a journal opens, and a clearing of a throat, before a southern US drawl comes from the journal.]

Guy could get used to this place. Ain't been nowhere as fancy as this. Waiter service an' everythin'. [A pause.] Well, ghosts, anyway.

...It's a little weird, I have to admit, but, hey, what ya gonna do?

[He doesn't seem too bothered about this fact] An' no walkers, neither. That's a change. Ain't constantly lookin' over my shoulder to see if they're after me.

Yup, gonna be a nice vacation, I reckon.

INTENT: Daryl would see a lot of character development in Paradisa. Being forced into a situation with so many people might help him lower his defences and accept some friends.

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Daryl Dixon

November 2012

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